![]() If you're not keeping tabs on the non-infested colonies, however, you'll start getting more to worry about. Micro-manage your grounded Vikings so that they take out the ground zerg that are shooting at the flying Vikings before your grounded Vikings bother with the buildings. Since your Vikings can't hit ground units while in flight mode, you'll need to approach these bases with a seriously strong force so that you can keep six or more Vikings on the ground. The reason we suggest avoiding the northern base (and as well the easternmost base) is because, in addition to a heavy air force, it's got a number of ground units and turrets that'll shoot your vikings out of the sky. When all buildings are destroyed, fly the Vikings back to base and let your SCVs repair them. As before, once the air space is cleared, drop the Vikings down to ground level and put them on hold to simultaneously fend off small zerg attacks and wipe out the zerg-infested buildings. The Mutalisks are the only air-based zerg units that can attack you while you're in the air, so you'll want to kill them off quickly before wiping out the flapping Brood lords. Stay airborne at first and kill off the bat-like Mutalisks. We suggest avoiding the northernmost colony until you have a large group of Vikings, but you can start heading southeast once you've got eight or so Viking units. The other infested colonies won't be so easy to clear. When all of the infestation is clear, you'll get confirmation via radio and the marker on your map will vanish. Tell the Vikings to hold position and they'll do a good job of fending off any small zerg that attack while also destroying the nearby buildings to clear the infestation. When the Brood lords are toast, target anything else in the sky before landing your vikings on a clear spot on the ground near the burping Virophage. The Brood lords can't attack you while you're in the air, so it's free shooting. Roll onto the scene with your Vikings in flight mode and target first the flying Brood lords. It's directly northeast of you and doesn't have much in the way of defense. While things are getting started, you can use the three Vikings you start with to clear out the nearest infested colony. We also suggest training a couple of Medics to keep your base guards in good shape so that you don't have to spend many resources on defending the base. You're going to need the starport to churn out myriad Vikings-virtually all you'll build are SCVs and Vikings-so start by doubling its capacity. If you fail to save a colony, the number of infested colonies you have you clean increase, prolonging the mission.Īs the mission starts, put your SCVs on mineral and vespene collection duty, put the two small ground unit groups on patrol duty protecting the two entrances to your base, and add a reactor to your starport. When the meter is full, the colony is considered infested, but if you can destroy the bubble before the Virophage is fully formed you'll save that colony. If you view a colony that they're attempting to infest, you'll see the Virophage bubble on the ground with a meter filling up over it. ![]() The zerg infest a colony by setting up a Virophage in the center. Periodically, you'll get warnings that the zerg are beginning to infest one of the clean colonies. Non-infested colonies don't show up on your radar until you discovered them, but we've got their locations in our map to the right (non-infested colonies are marked with white dots the gray dots are resource caches you can collect for free). The goal is to wipe out the zerg infestations, but that's easier said than done when the zerg start infesting the non-infested colonies. ![]() The map is home to a handful of colonies, four of which are already infested by the zerg. Main Objective | Destroy the zerg infestation.Complete the "Haven's Fall" mission with 5 settlements protected on hard difficulty. ![]()
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